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Black Ops 6’s New Movement Systems Explained

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Black Ops 6 is totally overhauling movement in Call of Duty with a number of new systems that should make traversal more fluid and precise – here’s how they work!
Movement has always been an important part of Call of Duty, but as the skill of players has increased over the past few years, it has become more integral than ever.
Fortunately, Black Ops 6 will have a number of new movement systems which players can use to maneuver around opposing Operators. Here are the new systems and how they work!

Omnimovement
Call of Duty: Black Ops 6 will feature the new ‘omnimovement’ system, which allows players to sprint, dive, and slide in every direction.
Furthermore, prone has been improved so players can now move 360 degrees when lying on the ground.
This will make the gameplay in Black Ops 6 faster and more complex than any previous Call of Duty title, which will be great for highly skilled players.

We’re redefining FPS movement with Black Ops 6 across Campaign, Multiplayer, and Zombies.For the first time ever, players can sprint, slide, and dive in any direction to move like a true Black Ops action hero with our new global system we call Omnimovement. pic.twitter.com/o9VZu0Bboc— Treyarch Studios (@Treyarch) June 9, 2024

Intelligent Movement
The new intelligent movement system in Black Ops 6 is a set of togglable features that simplify sprinting, mantling and crouching.
There are three settings that players can switch on to allow automatic sprinting, mantling and crouching. Each of these settings are separate from each other, so players can equip any combination of the three, or none, depending on their play style.
The gif from Treyarch below shows how intelligent movement can allow traversal of terrain on a map without any additional button presses.
In Black Ops 6, we’re also introducing a set of togglable features we call Intelligent Movement, which drastically reduces how many button/key presses are required to perform various movements such as sprinting, mantling, or crouching. pic.twitter.com/hsNHDpYSbX— Treyarch Studios (@Treyarch) June 9, 2024
Corner Slicing
Finally, corner slicing is a brand-new system that automatically leans weapons as players ADS when moving around corners.
This should make peeking around corners much easier than previous Call of Duty games without slowing down the gameplay or requiring additional button presses.

We are constantly looking for opportunities to set the bar with movement and animations in Black Ops 6 to redefine a player’s connection to the world around them.We’re taking this further with new hit zones and a new first-person animation system we’ve dubbed Corner Slicing. pic.twitter.com/FtXuNl4Rlm— Treyarch Studios (@Treyarch) June 9, 2024

That’s all we know about the impressive new movement systems in Black Ops 6 so far. However, we will hear more about it later in the year in a multiplayer deep dive.
In the meantime, here’s everything we know about Black Ops 6 multiplayer so far!

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